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Gpu Based Techniques For Global Illumination Effects

Autor: László Szirmay-Kalos
Publisher: Morgan & Claypool Publishers
ISBN: 1598295594
File Size: 15,89 MB
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This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review of all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the Local Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography

Suhrawardi And The School Of Illumination

Autor: Mehdi Amin Razavi
Publisher: Psychology Press
ISBN: 9780700704514
File Size: 18,17 MB
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Study of the life, works and legacy of Shihab al-Din Yahya Suhrawardi, also known as Shaikh al-ishraq or the Master of Illumination.

Applied Illumination Engineering

Autor: Jack L. Lindsey
Publisher: The Fairmont Press, Inc.
ISBN: 9780881732122
File Size: 28,49 MB
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This comprehensive reference provides a practical, fully illustrated guide to design, specification, and application of state-of-the-art lighting, from the fundamentals of illumination to hands-on application. The full scope of light sources is examined and basic design methods for both indoor and outdoor lighting are presented, along with optimum application strategies for merchandise, offices, industrial settings, floodlighting, parking lots and street lighting. The second edition features a new chapter on skylights for industrial buildings, covering layout parameters and daylight availability calculations used to predict skylight performance. The chapter on lighting retrofits has been revised to emphasize methods for analyzing potential retrofits, examining how retrofit results can be predicted, how to evaluate retrofit proposals, and how to avoid common mistakes.

Practical Global Illumination With Irradiance Caching

Autor: Jaroslav Krivanek
Publisher: Morgan & Claypool Publishers
ISBN: 1598296442
File Size: 4,74 MB
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Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free mages. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to show the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to show the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book. Table of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching

The British Library Guide To Manuscript Illumination

Autor: Christopher De Hamel
Publisher: University of Toronto Press
ISBN: 9780802081735
File Size: 19,83 MB
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An introduction to the history and techniques of manuscript illumination that offers a thorough and accessible historical overview of techniques and processes, illustrated with examples, diagrams, and photographs of craftspeople at work.