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Graphic Novels A Guide To Comic Books Manga And More 2nd Edition

Autor: Michael Pawuk
Publisher: ABC-CLIO
ISBN: 1440851360
File Size: 22,46 MB
Format: PDF, Docs
Read: 5983
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Covering genres from action/adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast and expanding terrain of graphic novels, describing and organizing titles as well as providing information that will help librarians to build and balance their graphic novel collections and direct patrons to read-alikes. • Introduces users to approximately 1,000 currently popular graphic novels and manga • Organizes titles by genre, subgenre, and theme to facilitate finding read-alikes • Helps librarians build and balance their graphic novel collections

Canadian Books In Print

Autor: Marian Butler
Publisher:
ISBN: 9780802049995
File Size: 26,97 MB
Format: PDF, Docs
Read: 8854
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CBIP is the Only Complete Reference and Buying guide to English-language Canadian books currently in print. The two volumes (Author/Title Index and Subject Index) and the microfiche editions are indispensable to the book profession. Since CBIP encourages submissions from the largest to the smallest publishers, the two volumes provide access to many titles not listed elsewhere. Containing 40,000 titles, of which 5,000 have a 1996 imprint, the Author/Title Index is extensively cross-referenced. The Subject Index lists the titles under 700 subject categories. Both books offer the most complete directory of Canadian publishers available, listing names, standard book number prefixes, and addresses of more than 3,800 houses. CBIP is referred to constantly by order librarians, booksellers, researchers, and all those involved in book acquisition. As well, CBIP is invaluable as a record of the vast wealth of publishing and writing activity in the scientific, literary, academic, and arts communities across Canada.

Video Sourcebook

Autor: Thomson Gale
Publisher: Gale Cengage
ISBN: 9781414400990
File Size: 14,26 MB
Format: PDF, ePub, Mobi
Read: 9162
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From classroom aids to corporate training programs, technical resources to self-help guides, children's features to documentaries, theatrical releases to straight-to-video movies, The Video Source Book continues its comprehensive coverage of the wide universe of video offerings with more than 130,000 complete program listings, encompassing more than 160,000 videos. All listings are arranged alphabetically by title. Each entry provides a description of the program and information on obtaining the title. Six indexes -- alternate title, subject, credits, awards, special formats and program distributors -- help speed research.

Choosing And Using Digital Games In The Classroom

Autor: Katrin Becker
Publisher: Springer
ISBN: 3319122231
File Size: 27,62 MB
Format: PDF, Docs
Read: 9669
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This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.